As it is intended as a resource mod that other mods can pull from to use for adult animations.
This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
In it, he breaks down how the game's difficulty works — it's not about lost progress as much as it's about lost Thus, the player is essentially evaluating temporal investments: Will this strategy cause me to lose and replay the entire fight?
Even this latter variable can be minimized by the player's ability to save at virtually any point in the game, even in the midst of combat.
The act of gameplay, then, can be reduced to risk assessment, a player's appraisal of the likely outcome of a plot decision or combat tactic.
The reward is more efficient playthrough, while failure means redundancy (as well as an accumulating sense of ineptitude).
The trial-and-error process, as Juul suggests, allows the player to develop a nuanced understanding of the game.